40k 10th Edition – The Perils of Indexes - (2024)

I think the news that GW was resetting 40k again in 10th edition was met with mixed feelings in the 40k community. On the one hand, GW had firmly tied themselves in knots with an AP arms race that meant the game was irredeemably lethal. Aside from an index-reboot, they could nerf each faction as it got its code, or try a massive FAQ but that would be a mess. On the other hand, some players only get to use their updated rulebook for few months before 10th comes out. Thus many players were curious, not only about 10th, but also how quickly GW would release the new books. Then the codex roadmap dropped…

Looking at the past yields some insights. In 8th edition GW released codexes at a very fast rate. 8th edition dropped in June 2017, and by Christmas we had 10 codexes already. 9th edition was a bit more lackadaisical. This is normal, given players could use their older books, and there was a massive pandemic going on. Looking at the upcoming schedule, I have some concerns about the way GW is planning on releasing their books .

This release pace is a bit of a hybrid between 8th and 9th ed. There will be 4 codexes out at Christmas, which is much better than 9th, but far behind 8th. We can’t forget that there are currently 26 factions with codexes in the game. At the current pace, barely a third of them will have codexes by the summer of 2024 when the game is nearly a year old. I will be largely digging through school work and childcare, with little time to play, but I feel bad for any players who don’t have one of these books. GW will either have to nail the indexes, or be diligent in its balancing as they fight to keep player interest over this next year (possibly both).

One of the issues with indexes is that you often have to sacrifice faction flavor and mechanics to fit everything. While these armies may still be competitive, they will lack unique crusade rules or other gadgets to make them stand out. In 8th GW realizes they needed to move fast to get people on board with the new edition, I am not seeing much of that same urgency here.

As we have discussed in the past, reboots are rarely popular with players unless the end product is really good. They have promised an edition which is less lethal, although the reviews still have a lot of lethality built in. If the level of competitiveness between index and non-index armies isn’t carefully managed, you could risk losing a lot of players. Indexes don’t provide as much material for narrative players and with limited mechanics may also provide less to casual players. Thus GW will need to find ways to augment these rules in the meantime.

Some ways GW has addressed this in the past have come through the use of updates in White Dwarf articles, balance updates, and GT packets. These can mollify some players, but can also create a rat’s nest of rules to manage. This, in turn, can be solved with a new App that manages everything, something alluded to by GW. However, we have yet to see any evidence of this app, and GW has a sordid history with such products.

Ultimately, we still need to sit an wait to see how everything shakes out. GW may have contingency plans in place for all of this already, and any fears may be unfounded. However, this is another tremor that makes me cautious about 10th ed. It seems like the game will be a lot simpler, but still very lethal. The snippets about the changes to terrain, and such, make me feel like the game’s complexity will largely derive from unit abilities. These are much more vulnerable to imbalance. Furthermore, we know AoS is getting a new edition in 2024, which might be why they can’t release more codexes in the interim (as the printers and plastic manufacturers are at capacity). This may also take up a lot of oxygen and stymie further 40k releases in 2024. Thus, I feel a great deal of trepidation as 10th ed creeps closer.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

40k 10th Edition – The Perils of Indexes - (2024)

FAQs

What is the difference between 40k 10th Index and codex? ›

The content in an index is typically more generic and less detailed than what is found in a codex. As new codices are released for each faction, the rules presented in those codices replace the corresponding rules found in the index.

Is 10th edition 40k any good? ›

The important thing is that the game itself provides a solid foundation - and in that respect 10th Edition has started out strong. While Warhammer 40,000: 10th Edition isn't perfect, the important thing is that the game itself provides a solid foundation - and in that respect it has started out strong.

Will there be a 40k 10th edition? ›

10th Edition makes games simpler and quicker than they've ever been, and minimises how many rulebooks players need to bring to the table. If your playgroup has seen a surge in interest in 40k because of 10th edition, hit up our guide on how to get your friends into Warhammer 40k.

What size board for Warhammer 40k 10th edition? ›

Recommended battlefield sizes for Warhammer 40k are a 44-by-30-inch rectangular area for Combat Patrol and 44-by-60-inch for 1,000 to 2,000-point games. If you're using Games Workshop's terrain boards, that's two boards for Combat Patrol and four for larger games.

Can you play 40K without a codex? ›

Pick up the hefty Warhammer 40K Core Book and your army's codex later, if you feel you really want to and/or can afford them. But they're by no means essential - not in the current edition of the game, which is deliberately designed to lower these barriers to entry.

Are 40K books canon? ›

Within the Warhammer 40,000 community, most content created or licensed by the franchise's owner, Games Workshop, Limited, is considered canon. However, due to the myriad sources and the extended time period that lore has been produced over, some sources are considered "more" canon than others.

How many enhancements can you have in 40k 10th edition? ›

Warlord Traits and Relics are gone.

Armies can now purchase up to three Enhancements for their characters, which cover both categories, and these cost points rather than being something you spend pre-game Command Points on.

What is the stealth rule in 10th edition? ›

Stealth. If every model in your unit has the Stealth ability, then ranged attacks targeting that unit take a minus one to the hit roll.

What does battleline mean in 40k 10th edition? ›

On it's own, the Battleline keyword means nothing and does nothing. It's a keyword used by other rules. For example, you can take more Battleline units in your army than units of other types. If there are any other rules that apply to them, they'll be listed in the Index for your faction.

What is the Deepstrike rule in 40k 10th edition? ›

Deep Strike: A unit with the deep strike rule can be set up in reserves and be deployed in the reserves step of your movement phase more than 9” horizontally away from all enemy models.

Will Warhammer 40k get a movie? ›

Amazon Studios signs agreement

According to 'Deadline', Amazon Studios signed an agreement in December 2022 in principle to adapt Warhammer 40k onto screens across movies and TV series. It was also decided that Henry Cavill will be executive producer and he will also star in the new cinematic universe.

What are lethal hits in 40k 10th edition? ›

Lethal Hits

This means that if you roll a natural 6 when making an attack with such a weapon, you do not need to make a separate roll to wound - the attack will automatically be considered a successful wound.

What size is a 1000 point Warhammer game? ›

Incursion and Strike Force games (1000 points / 2000 points) are played on a 44x60" board. Onslaught games (3000+ points) are played on a 44x90" board. Boarding Action, a new game type added in early 2023 as part of 9th edition, is played on a custom ~55.4x47.

Are Warhammer figures 28mm? ›

The official scale is 28mm, which translates to 1:64 model scale. But scale-creep has been affecting Games Workshop miniatures for decades, and true 1:64 scale miniatures will look a bit shorter, and very skinny standing next to an Imperial Guardsman, or Astra-Whatever-They-Call-Them-Now.

How big is the average Warhammer? ›

A war hammer consists of a handle and a head. The length of the handle may vary, the longest being roughly equivalent to that of a halberd (five to six feet or 1.5 to 1.8 meters), and the shortest about the same as that of a mace (two to three feet or 60 to 90 centimeters).

What is the difference between a codex and an index? ›

Index = weak, stripped-down set of rules that were used for the first few games of 8th while you waited for a codex. Codex = your full rules, faction bonuses, stratagems, etc. Codex rules are much more powerful than index rules and you have to buy them if you want to keep playing.

What is a codex in 40k? ›

If you've been familiar with Warhammer 40,000 for a while, the concept will be familiar to you, but for those of you just joining us, a codex is a book dedicated to a specific faction within Warhammer 40,000 – the definitive guide to that army.

What is a codex compliant chapter? ›

The Chapters that rigidly follow the word of the Codex Astartes are sometimes referred to as "Codex-compliant Chapters" or even simply "Codex Chapters." These Space Marines adhere to the Codex as the model for their organisation, identification markings and tactical doctrine.

What is the difference between Abhuman and mutant Warhammer 40k? ›

Abhumans are distinct from true mutants in that they conform to a common physical phenotype, demonstrate reproductive stability and are no more susceptible to further mutation than normal Humans.

References

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